Tuesday, December 4, 2018

Pirates: Note 1

If you've read my previous point, you know enough about the Pirates campaign and why it died.

I've recently had players express a lot of interest in playing those characters again, though with the problem player not invited to the campaign. That has been specifically requested. I wasn't planning on inviting him anyway, but when two people individually come to me and say "We want to do Pirates again, but please don't invite John", then you know something has gone terribly wrong.

Well, I've started planning for the next big Adventure I'm going to run, and this is where I am going to keep these notes. I am going to keep them as Drama-Free as possible so they will not include some of the Antics of the problem player.

Where we left off:

  1. The party comprised of a dual-wielding Ranger, a dual-wielding Slayer, a Fighter, a Gunslinging Swashbuckler, a Water Druid, and an Inverse Bard.
    1. The Slayer is looking for her runaway sister.
  2. The Party had a Ship that was in relatively good repairs
    1. In the bowels of the ship, they found a strange creature, referring to itself as only Ugg.
  3. They had learned of a powerful individual known as the Crimson Lady, who was an influential power over the waters here.
  4. They have made enemies with 2 pirate captains and have run into one "fairy tale" come to life who kidnaps sailors and traps their souls in clockwork bodies.
  5. The Party was searching for "Moonflowers", which were used to make drugs.
    1. They were being led astray by the locals, who weren't taking them to the actual carnivorous flowers that are Moonflowers.
What has Changed:
  1. We won't have the Ranger and likely won't have the Druid or Fighter.
    1. There will be NPC interactions with these characters at some point.
  2. We will be starting 2 months after we left off, during which time they have recovered from the disastrous battle with the Moonflowers, in which the Ranger had to be abandoned to his grisly fate. The Fighter and Druid decided that the group was too dangerous to travel with and went off on their own.
  3. Due to the lowered number of members, the group is searching for one or more new party members. We will restart the campaign with the remaining members of the Group in a recruitment meeting with the new member(s).
  4. Since it's will have been about 4 years, I will be offering character rebuilds. This will allow players to smooth out some of the wrinkles that existed in their characters and will hopefully allow for maximum fun.
  5. We will initially focus on Holly's Character's goals, which are finding her runaway sister, at least until we have some great character goals for everyone.
This may end up being the only notes, but I plan on putting more up as time goes on.

Wow, it's been a while!

I haven't gotten on here in quite some time!
As far as I can tell, the last time I was on here I was peeved because yet another one of my homebrew Adventures had fallen through due to players wanting to do Evil things in a non-evil party.

The last one was a Pirate-themed adventure and unlike previously, this one barely made it through 2 sessions. Session one went really well, aside from a player complaining about not knowing the rules as well as I do. Session 2 was where I introduced one of my favorite players back into this group. After that, he decided he didn't want to be a part of the group anymore.

That sucks.

I don't want to get into all the drama involved just yet, since it still peeves me greatly, but it culminated in a fairly new player literally enslaving this retuning member of the group and then he justified it when I tried to talk to him.

As a true Millennial, I despise confrontation, so I've been waiting for the others to talk to him since I know that some of them have problems with his attitude as well, but I've realized that I've been waiting for something that will not happen. They're all walking on eggshells because the current DM doesn't take criticism well and they're all afraid he will leave the group if they mention anything remotely close to constructive criticism, let alone an actual complaint.

So, I've finally gathered up my nerves and decided to let this DM know what my feelings are and by using examples in previous games, I hope to get my point across without him taking a bunch of offense.

I'm going to start planning my next campaign I'm going to run on here, since it won't be starting until April 2020, I need an easily accessible form of notes, and I figure that others telling me my ideas are dumb without providing feedback will help me to fine-tune my plot points.